Vanilla

Servers which provide vanilla gameplay, how the game was intended to be played

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Intoxicated ZA Vanilla 1 75/100

Vanilla 1 was the very first server that was launched in 2014 while the Rust rewrite was still in an early stage of development. With an almost non-existant local Rust community in South Africa and a limited number of servers worldwide, this server quickly became home to a large community of players from all around the world.

The local Rust community has grown a great deal since then, these days the server is used almost exclusively by South African players and has more than 1500 active players every month.

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Modded

Servers which modify the game to make normal gameplay better, faster or easier


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Intoxicated ZA Battlefield 23/50

This is a Battlefield server which has smart player spawning and a persistent inventory where only rare weapons and medical supplies get dropped when you die.

Start with most weapons and meds, 50x gather, fast smelting, instant crafting, extra components, extra loot, large stack sizes, pickup deployables, auth players on cupboards and turrets, remove tool, building sharing, reskin items, smart spawning, persistent inventory, persistent in-game map, live map, PM system, no night time, no fog, no cold, animals don't attack sleepers, smart decay and more.

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Intoxicated ZA Modded 10x 25/100

This is a heavily modded server, everything is much faster and easier, requiring very little time investment.

  • 10x gather and fast smelting
  • 3x components
  • Additional full item spawns
  • Instant crafting
  • Large stack sizes
  • Pick up various kinds of deployables that you placed
  • Auto upgrade placed blocks (with delay to prevent exploiting)
  • Reduced night durations (some nights are longer than others)
  • Starter kits
  • Persistent map drawings

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Creative

Servers which give you the tools and power to create things and experiment


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Intoxicated Helicopter Training 4/30

Practise fighting a helicopter that works exactly like on a normal server. Helicopters will not attack you until you are ready.

  • Spawn with weapons and building resources
  • Players and buildings are protected
  • Sleeping bags have no cooldowns
  • You can group up with other players to work together
  • Instant craft or spawn items with F1

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Game Modes

Custom game modes which provide their own rules and unique gameplay experience

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Intoxicated Battle Royale (5 servers)

You spawn on the edge of the initial playable area with a torch, bandage and map at sunrise. Find loot as you make your way to the center of the map. The radiation moves closer to the center over time. Games with only a few players will last about 10 minutes whereas one with many will last about 17 minutes.

You can spectate while waiting for the next game. Custom buildings which are used are created by members of the community. You can create and submit your own builds from any Intoxicated Sandbox server.

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Intoxicated Deathmatch 0/50

Practise using any combination of weapons in a free for all arena based shooter.

  • You respawn instantly when you die
  • Your hotbar weapons persist across deaths
  • Limited active weapons and initial ammo to keep things competitive
  • You can find meds, ammo and rare items in random loot crates and on dead players
  • Dynamically sized areas are built around dungeons and rad towns

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Intoxicated Siege 0/50

Your team must build and defend their base while fighting over the center of the map where the best loot is found. Teams are eliminated when their cupboard has been destroyed. Last team standing wins the match. You can play GunGame in a procedurally generated arena while waiting for the next match.

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Intoxicated HillBreak 0/50

Round based team elimination GunGame in an arena where the team spawns are separated by a large hill made out of breakable blocks.

  • You respawn when one of the teams is eliminated
  • Shoot or knife the hill blocks to create tunnels
  • You can climb up the full height of a block by jumping

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